ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
39.14
Session ID : AIT2015-56
Conference information
The visual simulation of the asphalt cracking phenomenon in which growing roots were taken into consideration
Ken TSUCHIYAYosuke NAKAMURAKoji MIKAMIKunio KONDO
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Keywords: 3DCG, Texture, Tree, Real time, Game
CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract
Crack of asphalt by root-up of the trees is a phenomenon that can be seen frequently. In the motion picture and game contents, this phenomenon represented by the polygon causes the increase of processing time and load. In this study, we use the L-system, to simulate the root by using Spline curve. Then, it processes the rendered image, and expresses the asphalt cracks using a normal map. We accomplished a reduction of prosessing time and load by using our method.
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© 2015 The Institute of Image Information and Television Engineers
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