Host: The Institute of Image Information and Television Engineers
A lot of animations and games have been produced, and many characters have been designed every year. There have been reports that voice tone covers approximately 40% of the impression in the human communication. It is therefore an important factor to select appropriate voice actors so that we can appropriate impress the characters. Based on this idea, we recorded talks from portable games and calculated the acoustic features. We then visualized fundamental frequency by using a histogram and a scatterplot to analyze them. A goal of this study is to develop a system to recommend characteristics of voice actors from a personality of a character.