Host: The Institute of Image Information and Television Engineers
The visual expressions of games associated with game-mechanics are divided into two types, one is an event as a trigger, and the other is continuous changing event. On the other hands, the generation mechanism of game sound is instantaneous trigger basically. Therefore, the design on sound trigger for occasioning the players' judgements is important during the continuous visual expression. That kinds of artifice have been popular in the actual games but still not be enough patterned in the academic area. In this research, we surveyed and cataloged the sound trigger components and developed the confirmation tools for assembling the design pattern for game-mechanics and sound trigger. Through the developing, we focused on the aspect of "continuous vs instantaneous" and gradually changed visual expressions.