Host: The Institute of Image Information and Television Engineers
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a realistic battlefield by the battle between the avatars without the player. In this study, we developed a technique of generating the behavior of the game avatars by the simulation of battle between plural avatars in order to represent inartificial battle scene in real time. This paper, we propose the model that can represent strategic battle utilizing the battlefield terrain. The proposed method use affordance theory. An affordance of terrains has information of strategy and tactics. Avatars decide the next action using information showed by environment.