ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
41.12 Artistic Image Technology(AIT)
Session ID : AIT2017-101
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A Study on Character Growth Timing and Motivation in RPG
*Natsumi HirataYosuke NakamuraKoji MikamiKunio Kondo
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract
In this research, we developed two kinds of games, “game including Boredom Avoidance Elements(BAE)” and “not included game” from BAE survey of Role Playing Game. We divided test player into two groups with different playing conditions and compared the results of the questionnaire of two kinds of games. Asa result, it became clear how each BAE is effective against the motivation reduction. Moreover, we found that there is a difference in feeling depending on the playing conditions.
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© 2021 The Institute of Image Information and Television Engineers
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