ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
41.12 Artistic Image Technology(AIT)
Session ID : AIT2017-63
Conference information

Expansion of Practical CG Education through Active Learning -A Viewpoint of Information Education at Matsuyama University-
*Yuya DANTakeshi WADA
Author information
CONFERENCE PROCEEDINGS FREE ACCESS

Details
Abstract
We overview recent CG education at Matsuyama University, such as game development, film making, Web design etc. as a course work of Faculty of Business Administration. Some viewpoints in project based activities are shared for improvement of the education. It becomes clear that students grow with much more commitment of the project activities of contents creation with seminar members all together. The result of CG-ARTS as qualifying exam will also be introduced here.
Content from these authors
© 2021 The Institute of Image Information and Television Engineers
Previous article Next article
feedback
Top