Abstract
This article studies the definition and the delineation of cultural industries and tried to show the structure of cultural industries and their related industries. First of all, creativity is introduced as the key concept of cultural activities. By giving them their positions in the two dimensions of creativity-recreativity axis and sensitivity-intellectuality axis, cultural activities are classified into four groups: A (arts), B (sciences), C (games), D (recreation). Then, as the forward and backward linkages of cultural activities, culture-supporting and culture-utilization industries are identified.