Journal of Advanced Computational Intelligence and Intelligent Informatics
Online ISSN : 1883-8014
Print ISSN : 1343-0130
ISSN-L : 1883-8014
Regular Papers
A Novel Animation Method Based on Mesh Decimation
Qiyun SunWanggen WanXiang FengGuoliang Chen
Author information
JOURNAL OPEN ACCESS

2018 Volume 22 Issue 2 Pages 184-193

Details
Abstract

Skeleton based skin deformation methods are widely used in computer animations, with the help of some animation software, like 3D Studio Max and Maya. Most of these animation methods are based on linear blending skinning algorithm and its improved versions, showing good real-time performance. However, it is difficult for new users to use these complicated softwares to make animation. In this paper, we focus on surface based mesh deformation methods. We use spokes and rims deformation method to animate mesh models. However, this method shows poor real-time performance with high-resolution mesh models. We propose a novel animation method based on mesh decimation, making it possible to animate high-resolution mesh models in real time with the spokes and rims method. In this way, users only need to control the movement of handles to acquire intuitively reasonable animation of arbitrary mesh model. It is easier and more convenient for users to make their own animation. The experimental results show that the proposed animation method is feasible and effective and shows great real-time performance.

Content from these authors

This article cannot obtain the latest cited-by information.

© 2018 Fuji Technology Press Ltd.

This article is licensed under a Creative Commons [Attribution-NoDerivatives 4.0 International] license (https://creativecommons.org/licenses/by-nd/4.0/).
The journal is fully Open Access under Creative Commons licenses and all articles are free to access at JACIII Official Site.
https://www.fujipress.jp/jaciii/jc-about/
Previous article Next article
feedback
Top