2021 Volume 29 Pages 17-33
In order to analyze the role of Shogakukanʼs grade-specific educational magazines for game researches, this paper analyzed the editorial policies, interview articles with editors, and articles about video games. The nature and directivity of education in the magazine had changed and it transformed a unique place to accumulate know-how for editing entertainment articles and to build a magazine editing system specialized for children. Articles of the magazine about electronic and video games were featured before major game magazines were launched. In provisional conclusion, the significance and role of this magazines in game researches would be considered to have three aspects: children, adults(home / school), industry and business.