2003 Volume 13 Issue 2 Pages 169-178
This paper describes the results of the social dilemma simulation game where players can change parties to interact with and assess the effectiveness of the Exit-TFT strategy, whose existence has been confirmed in experiments with university students. We conducted simulations in which Exit-TFT, Fixed-TFT, Move-AllD, and Fixed-AllD competed, tested whether the cooperative strategies could weed out the non-cooperative strategies depending on initial distribution of strategies, and drew a phase diagram. The results indicated: 1) there were areas in which cooperative strategies won the competition against non-cooperative strategies, and 2) dominance relationships circulated among the four strategies near bifurcation points.