2003 Volume 13 Issue 2 Pages 198-209
The community of gaming research is a collection of diverse disciplines involving all types of social sciences. This paper proposes the initial version of a Japanese gaming terminology to be fostered by those scientists who wish to exchange their research experiences and their perspectives based on such experiences. In this paper, 112 words were selected as functional words that were essential in designing, creating, implementing, and reviewing games, and each of them was furnished with a brief definition. In this paper, we also discuss a tentative theory of gaming. This is because the selection of the fundamental gaming terminology was to be based on the understanding of gaming that scientists had thus shared, and the selected words were to be redefined. This dictionary will provide Japanese game players with basic terminology that can serve as a springboard for further development of even more advanced gaming language in Japan.