STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Refereed Papers
Experimental Introduction of CO2 Emission Trading into Business Game
Naoki KOJIMA
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2004 Volume 14 Issue 2 Pages 157-171

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Abstract

CO2 emission trading is deemed as an essential element to implement mandatory reduction of worldwide greenhouse gas emissions under the regime of the Kyoto protocol. As introduction of CO2 emission trading will largely affect business practices in energy consuming industries, it is necessary to learn and practice how to deal with this new business element for businessmen of affected industries. However, simulation programs for CO2 emission trading developed so far are large scale ones with high investment costs and thus only available for limited entities.

This paper is a report on the development of a business game, “Protect Geia,” in which a subsystem of CO2 emission trading is embedded in a business gaming program, as well as a report on the result of the game experiment. This game was developed on the platform of BMDL (Business Model Descriptive Language), a tool to develop a business game easily even by those new to programming language. Also, this game is played on the Internet meaning that players can not see each other nor communicate on their decision-making.

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© 2004 Japan Association of Simulation & Gaming
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