STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Refereed Paper
Conceptualization of the Ubiquitous Jigsaw Method and Collaborative Learning: For Self-Organizing Network-Based Collaboration
Kazuhiko SHIBUYA
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JOURNAL FREE ACCESS

2005 Volume 15 Issue 1 Pages 24-34

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Abstract

The main goal of this article is to articulate both theoretical consideration and conceptualization for computer supported collaborative learning (CSCL) and educational activities as the ubiquitous jigsaw method in a ubiquitous environment. Collaborative learning consists of various needs to encourage greater motivation and understanding of each student than is true for ordinary learning styles. We can recognize that collaborative learning should provide more interactive, experiential, spatiotemporal and distributed services for anyone who wants to learn with others at any time. Therefore, I concentrate on exploring the possibilities of collaborative learning, which enables the reciprocal exchanging of experience and knowledge with various people in a ubiquitous environment. In addition,I can suggest that social network structures such as human relationships, the Internet and online nexus can be regarded as distributed knowledge bases and appropriate resources for collaboration in learning situations.

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© 2005 Japan Association of Simulation & Gaming
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