STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Prompt Reports
Development of “Saiban-in Saiban Game for High School Student” and Its Effects
Ayumu ARAKAWA, Rikiya KUBOYAMA, Hiromi MORIYA, Keiji OISHI
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JOURNAL FREE ACCESS

2010 Volume 20 Issue 2 Pages 59-65

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Abstract

We developed “Saiban-in Saiban game for high school student”, which is based “Saiban-in game (Arakawa, 2009)”, for go through deliberation process in Saiban-in Saiban (Japanese mixed jury system). To examine the effects of the game, thirty-six high school students participated in the simulation. The result of paper questionnaire before and after the gaming showed that they change their image about Saiban-in Seido and build confident to participate in deliberation in Saiban-in Seido. These showed usefulness of the game, and it suggests availability for law-related education on high-school level.

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© 2010 Japan Association of Simulation & Gaming
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