2010 Volume 20 Issue 2 Pages 59-65
We developed “Saiban-in Saiban game for high school student”, which is based “Saiban-in game (Arakawa, 2009)”, for go through deliberation process in Saiban-in Saiban (Japanese mixed jury system). To examine the effects of the game, thirty-six high school students participated in the simulation. The result of paper questionnaire before and after the gaming showed that they change their image about Saiban-in Seido and build confident to participate in deliberation in Saiban-in Seido. These showed usefulness of the game, and it suggests availability for law-related education on high-school level.