STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Peer-Reviewed Paper
Proposal of Gaming Instructional Materials and Methods to Assist in their Development: Based on “Warp and Woof Model” for Informed Instruction
Toshiki Matsuda
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2018 Volume 27 Issue 2 Pages 49-60

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Abstract

In this article, a design method of gaming instructional materials is discussed to provide informed instructions based on cognitivism. First, the “Warp and Woof model” of problem-solving is explained to clarify the mechanism of a learner’s cognitive process and knowledge acquisition. Next, the differences between the designs of ad hoc computer assisted instruction (CAI) and intelligent CAI are discussed in order to clarify the differences between the principles of instructions in behaviorism and cognitivism and to propose an appropriate method to apply the model. Moreover, an outline of the master’s course classes teaching a method of developing gaming instructional materials and conducting practical research on education using the developed materials is presented. In these classes, in order to help students to develop more appropriate materials within the limited time, techniques to develop gaming instructional materials are proposed and useful templates are provided to the students to create their game boards. Furthermore, the development of an e-portfolio system is proposed to improve the quality of gaming instructional materials and to cultivate the students’ problem-solving abilities by offering more effective and supplementary assistance to the students.

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© 2018 Japan Association of Simulation And Gaming
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