2019 Volume 28 Issue 2 Pages 90-96
The author’s personal journey regarding double loop learning methodology started over thirty years ago when he happened to realize how powerful microworlds could be for double loop learning. The metaphors created by computerized simulation enabled him to transform a stagnant university into a high-performance organization. Through extensive surveys, the author found that gaming/simulation could be most effective for double loop learning changing interpretative frameworks. Why were my computerized simulations so useful in dramatically changing the university through organizational learning? Are there any other technologies more powerful than computerized simulation? Why do they work? Can I create effective tools for organizational learning in loosely coupled environment? These questions were the starting point of my research work, The author created and ran over twenty policy exercises for Japanese companies, a national agency, and local authorities. He started to realize that the policy exercise was to be used in some larger training context and he developed several gaming/simulations for training in communication and leadership. These gaming/simulations have been continuously used for training core employees of the Keiyo Industrial Complex over 10 years. Total number of participants so far exceeds 300.