STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Peer-Reviewed Paper
The Effectiveness and Limitations of the Veil of Ignorance in Prior Consent of Procedure toward Consensus Building in a NIMBY Issue: Development and Trial of “Consensus Building of High-Level Radioactive Waste Disposal Site Game”
Miki Yokoyama Susumu Ohnuma
Author information
JOURNAL FREE ACCESS

2022 Volume 31 Issue 2 Pages 130-142

Details
Abstract

This study explored the effectiveness of the veil of ignorance in consensus building on NIMBY issues, focusing specifically on the selection of candidate geological disposal sites for high-level radioactive waste. Since NIMBY issues are notoriously difficult to reach consensus on, we examined the effectiveness of employing a ‘veil of ignorance’ during the site selection process. We refer to two elements of the veil of ignorance: the first is anyone can be a concerned party and the second is that individuals unaware of their interests discuss and make a decision. To establish this structure we designed a game, the “Consensus Building of High-Level Radioactive Waste Disposal Site Game,” in which anyone can be selected as representing a candidate site, and there are a type of player that discuss the value criteria for deciding a disposal site without knowing their interest. The game involves two types of players: “the local governors” who are aware of their regions’ interests, and “citizens” who are unaware of their residential regions. The game also includes a stepwise selection process: the local governors first engage in discussion, then the citizens decide on the relevant value criteria for site selection. Our results demonstrated that a selection process employing a veil of ignorance was evaluated as fair but did not necessarily lead to acceptance. This suggested that incorporating a ‘veil of ignorance’ into a consensus building process is effective, but that it is necessary to combine alternative methods to increase acceptance of the outcome of the site selection process.

Content from these authors
© 2021 Japan Association of Simulation & Gaming
Previous article Next article
feedback
Top