2022 Volume 32 Issue 2 Pages 49-60
One of the causes of clothes-related problems such as mass disposal of clothes and labor injustice in the production process can be attributed to the lack of socially constructed ethics of clothing. Based on this assumption, this study designs and implements a gaming named “BAZAAR” that promotes creating an ethics of clothing. In this gaming, players give and receive unnecessary clothes to each other through presenting new ways to relate to clothes in a narrative format, discovering various values of clothes. Then, at the debriefing, the players mutually recognize the ethics of clothing by discussing the value of clothes that can be protected by practicing the new way of relating to clothes, as well as the difficulties of its implementation and the solutions. We developed three hypotheses related to changes in players’ awareness, including “how they view clothing” and “respect for the values of clothes for others.” The implementation experiment of BAZZAR has been conducted and the results were consistent with the hypotheses.