STUDIES IN SIMULATION AND GAMING
Online ISSN : 2434-0472
Print ISSN : 1345-1499
Peer-Reviewed Paper
Hybrid Gaming’s “Sound Problem”: Can We Overcome the Inverted Digital Divide?
Noboru Miyawaki Ritsuko KawamuraTakatomo MoriYoshinao TamaiJun YoshinagaShimon SakaiYuya Kondo
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2024 Volume 34 Issue 1 Pages 14-20

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Abstract

This study aims to resolve sound-related issues encountered during online or hybrid Gaming, which refers to the combination of in-person and during the COVID-19 pandemic, Japanese universities have integrated both online and hybrid lectures that combine in-person and online components. The inclusion of these teaching modalities has become increasingly necessary in maintaining academic continuity while ensuring the safety of students and faculty members. Specifically, we seek to address the problems of silence and simultaneous speech, which can hinder online participants from accessing information and diminish the effectiveness of Gaming. We refer to it as IDD (Inverted Digital Divide), which is a contrasting concept to the well-known digital divide and pertains to the gap in information accessibility between in-person and online participants. We attempted to address this issue by utilizing videoconferencing, smart software oVice, and high-quality audio equipment to improve sound control. Although the questionnaire surveys revealed some improvement in sound control, these methods could not provide a fundamental solution. However, this experiment demonstrated that IDD can be useful in certain gaming situations.

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© 2024 Japan Association of Simulation & Gaming
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