Abstract
This study aims to consider the effect of the “Teni-ping” experience on the acquisition of manipulative skills. In this study, two groups were compared; the one was the students had experienced “Teni-ping,” the other was the students did not have. “Teni-ping” is the special game sport that Imai (2013) developed. Therefore, we experimented with those two groups, which was the success rate of “4-time return” in a “Racket Teni-ping” game based on the rules of “Teni-ping.” The result showed that: (a) “Teni-ping” experience had an effective effect on the acquisition of manipulative skill due to the transfer of learning; (b) the group who experienced “Teni-ping” showed high motivation for learning and positive impression for the lesson; (c) the group who have not experienced “Teniping” showed negative impression for that. These results show that it is challenging to acquire manipulative skills from the beginning of the lessons. On the other hand, if students experience a game like “Teni-ping,” we will be able to carry out dual - net type games like tennis with manipulative skills in elementary school physical education lessons.