Cognitive Studies: Bulletin of the Japanese Cognitive Science Society
Online ISSN : 1881-5995
Print ISSN : 1341-7924
ISSN-L : 1341-7924
Feature: the Design
Creative Process of Designing Unfamiliar Activities for People -- Designing a Place for Expression in Science Museum
Takeshi SunagaMaiko Kobayakawa
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2010 Volume 17 Issue 3 Pages 549-562

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Abstract
One important goal of design is for people to know how to use something unfamiliar. There are two design issues involved. The first is to give the product or service shape. The second is to shape the activities that will emerge as social artifacts when people use the product or service. How do designers organize these activities as spaces for people? What are the design challenges? What are the forms of activity? How are they given shape? This paper presents a framework for museum learning involving two complementary aspects of design: physical, functional artifacts and the activities that develop as social artifacts from their use. It then discusses characteristics of the creative process when designing to shape the unknown.
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© 2010 Japanese Cognitive Science Society
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