2022 Volume 6 Issue 1 Pages 21-44
The Metaverse has been a hot topic, and virtual worlds and avatars in the Metaverse have attracted a lot of attention. This paper addresses system architectures, mechanisms, and functions of the Metaverse from the perspective of implementing the Metaverse. In fact, the replication of servers to process loads effectively and techniques to abstract away communication delays between clients and servers cause problems that cannot occur in the real world. Since the modern Metaverse is becoming more and more platform-based, we discuss the relationship between three parties: the metaverse platform, third parties that provide virtual worlds, etc., and the users. In the Metaverse as platforms, rather than in application markets such as smartphones, the platforms in the Metaverse have superiorities over third parties that provide virtual worlds and items. In addition, since users may create and sell content, there is a small boundary between users and third parties. So, users are also strongly controlled by the platforms. We also discuss that not all real-world problems occur in the Metaverse. There are differences, such as plagiarism but not theft.