JOURNAL OF THE ILLUMINATING ENGINEERING INSTITUTE OF JAPAN
Online ISSN : 1349-838X
Print ISSN : 0019-2341
ISSN-L : 0019-2341
Simulation for Lighting Design in/above the Water
Katsumi TadamuraEihachiro Nakamae
Author information
JOURNAL FREE ACCESS

1995 Volume 79 Issue 8 Pages 385-391

Details
Abstract
We describe a method for rendering the surface of water, focusing on the problem of realistic color rendering. This method takes into account scattered and absorbed light, interreflection between objects located above the water surface and between those in the water, the shape of the bottom surface of the water and shadows cast on/under the water surface. It can be applied to point light sources with various characteristics of luminous intensity distributions and spectra. Two examples show the effect of the depth and quality of water on this color, comparing simulations with photograph of a pool. They suggest that this method is useful for designing lighting for scenery surrounding water
Content from these authors
© The Illuminating Engineering Institute of Japan
Previous article Next article
feedback
Top