Japanese Journal of Behavior Analysis
Online ISSN : 2424-2500
Print ISSN : 0913-8013
ISSN-L : 0913-8013
Game-Like Situations and Research on Choice Behavior(<Special Issue>The present status of behavioral economics)
NAOKI KAMIYATAKAYUKI SAKAGAMI
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2002 Volume 16 Issue 2 Pages 170-184

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Abstract
Study objective: Traditional and more recent research on choice behavior has restricted the experimental procedures in three ways: restrictions on static properties of the alternatives and choice behavior; a disproportionate emphasis on reinforcers and reinforcement schedules; and disregard of possible regular variability or sequences in the participants' choices. After examining several recent studies that included procedures that might overcome these restrictions, we propose a predictive game task composed of two types of discriminative stimuli (predictive and reporting stimuli) and two types of responses (choice and performing responses). After a brief introduction describing game theory for analyzing choice behavior in predictive game tasks as normative theory, we discuss experimental procedures corresponding to five components of game theory:players, payoff matrices, alternatives, moves and strategies, initial conditions, and playing procedures. Based on this discussion, we conclude that the predictive game task is appropriate for a wide range of experimental procedures.
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© 2002 The Japanese Association for Behavior Analysis
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