Japanese Journal of Physiological Anthropology
Online ISSN : 2432-0986
Print ISSN : 1342-3215
HUMAN FATIGUE AND SKILLED PROCESS BY VIDEO GAME PLAYERS
Tatsuo KamitaniKenichi AkasakaMinoru Matsuda
Author information
JOURNAL FREE ACCESS

2005 Volume 10 Issue 2 Pages 61-66

Details
Abstract
Even though it is experimentally known that playing video games causes fatigue, it is difficult to find such quantitative research. It is also known that video game scores improve by repeatedly playing the game. However, the skills acquired by video game players are not clear. This research aims to clarify the elements of fatigue and the skills acquired and improved by playing video games. Fatigue was measured by critical frequency of fusion (CFF). The skilled process associated with video games was measured by using video game scores. Two kinds of video game machines were used. This research confirmed that the CFF of game players decreased linearly after playing the games several times. The scores of video games also increased after playing the games several times. Moreover, game score improvements are described by professing equation in game scores.
Content from these authors
© 2005 Japan Society of Physiological Anthropology
Previous article Next article
feedback
Top