2007 Volume 55 Issue 637 Pages 82-88
A flight simulator must exactly simulate the aircraft motion. So, engineers check if the solution of equations of motion, the calculation of flight positions and attitudes, and then, the drawn-up of visual scenery from cockpit windows according to the calculated positions and attitudes are correct. This paper proposes an additional check if the aircraft motion perceived from visual scenery by pilot is same as the calculated motion. This opinion is applied to the simulation case that just lateral-directional flying qualities are evaluated, and it is found that the pitching motion rate (q) and Euler’s pitch attitude rate (Θ) should not be perfectly neglected (i.e. q=Θ=0) but (q and Θ) should be given assuming steady level turn flight should be given. The flight simulator test showed that the pilot felt more real flight motion and controlled some harder than in the condition of q=Θ=0.