Journal of the Japan Society for Precision Engineering
Online ISSN : 1882-675X
Print ISSN : 0912-0289
ISSN-L : 0912-0289
Paper
Data Conversion Technology between Triple Dexel Model and Polygonal Model
Masatomo INUITakashi SAKURAINobuyuki UMEZU
Author information
JOURNAL FREE ACCESS

2010 Volume 76 Issue 2 Pages 226-231

Details
Abstract
In the triple dexel model, an object shape is represented with 3 groups of axis aligned segments named X-dexels, Y-dexels, and Z-dexels. In this paper, the authors propose a data conversion method from a conventional polygonal model such as STL to a triple dexel model, and vice versa. In this method, the following technology is employed; (1) Data conversion from a polygonal model to a triple dexel model is realized by multiple applications of “depth peeling”. This process can be accelerated by using the depth buffer and stencil buffer mechanisms of GPU. (2) Data conversion from a triple dexel model to a polygonal model is realized by gathering and classifying polygons attached to the end point of neighboring dexels. An experimental conversion program is implemented and some computational experiments are performed. Our program can convert a polygonal model with 3,000,000 polygons to a triple dexel model with 1024 x 1024 resolution grids in 8 seconds. Reverse conversion from a triple dexel model to a polygonal model is realized in a second.
Content from these authors
© 2010 The Japan Society for Precision Engineering
Previous article Next article
feedback
Top