2022 Volume 48 Issue 1 Pages 39-44
To analyze the psychological effect by green-space scenery focused on a light and dark, we use VR movies what we can watch this scenery for an impression evaluation. As a result, the evaluation was low for movies in which the lower part of the image was dark and the contrast of the brightness at the lower part of the image was weak. Furthermore, the space comfortability factor and activity factor were confirmed by factor analysis from the impression evaluation. Multiple regression analysis was performed to explore the relationship between factor scores and image features. The standard deviation of the pixel value of upper part was adopted, so it is suggested that the more sceneries what the upper part is high contrast is, the more a green-space scenery is comfortable.