2024 Volume 43 Issue 2 Pages 295-302
We investigated whether passive stimulation using a game application in Virtual Reality (VR) with an immersive head-mounted display device was effective in improving left hemispatial neglect (USN) in two convalescent patients with left hemispatial neglect, compared with an intervention using active stimulation. The results showed that USN symptoms were improved in both patients after the intervention using the VR game application compared to the intervention using active stimuli. We believe that VR training has potential as an approach to USN that requires a variety of interventions.