2024 Volume 80 Issue 27 Article ID: 24-27034
Disaster education content for flood was developed using 3D city data and Minecraft. The educational effectiveness of this content was evaluated through outreach classes at elementary schools. Results indicated that: 1) Geographical features of actual cities were accurately replicated in the game's 3D space, 2) The extent of flooding and water depth in the 3D space were consistent with existing hazard maps, and 3) The use of the developed content showed an increased willingness to share information with family members, thereby effectively capturing the interest and curiosity of the students. This content enables students to learn about their local flood risks in a self-directed and proactive manner, indicating it as an effective disaster education tool.