Transactions of the Japan Society for Computational Engineering and Science
Online ISSN : 1347-8826
ISSN-L : 1344-9443
Practical Programming Education by KOSEN Programming Contest
Takayuki TERAMOTOKoji OBOKATAYasuhito INOUEShigeo KAWATA
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2018 Volume 2018 Issue 1 Pages 20181002

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Abstract
The programming education is very important in technical colleges, universities and enterprises. We have developed a problem solving environment (PSE) for the education and learning support: TSUNA-TASTE (1). The TSUNA-TASTE system has a framework to make various programming systems. In this paper we propose and develop a new subsystem of the KOSEN Procon (KOSEN Proguraming Contest) Competition Section in Japan. In this paper we present the PSE system applied to the competition section of the KOSEN Procon. Depending the Procon game rule, the KOSEN procon PSE was rebuilt. The participants must search an appropriate solution among many combinations to win this game. Therefore, it is necessary to find out the most suitable algorithm. We also introduce the purpose of the programming contest and rule of the competition section in Section 2. We prepared an exercise system on Web to perform trials beforehand, and we also present the exercise system in Section 3.
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© 2018 The Japan Society For Computational Engineering and Science
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