Joho Chishiki Gakkaishi
Online ISSN : 1881-7661
Print ISSN : 0917-1436
ISSN-L : 0917-1436
A Study of Accessibility, Interest and Information Load in "Play" for the Visually Impaired: A Comparison of Playing Cards and Video Games
Yuta OGAWAYukinobu MIYAMOTO
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2023 Volume 33 Issue 4 Pages 411-414

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Abstract

 In order to clarify the relationship between accessibility, fun, and information load in "play" for the visually impaired, this study conducted a practice using "Career Poker" with Braille cards and a fighting game in a video game. The results showed that playing cards with braille, which provide accessibility, has the same information load as those with clear vision, and that the visually impaired find it interesting and can enjoy it as a "play" on an equal footing with those with clear vision. On the other hand, even fighting games without accessibility, if the operability problem caused by lack of accessibility is reduced, the same information load as that of the sighted can be realized, and the game can be enjoyed by the visually impaired as a "play" that they can also enjoy. Based on the above results, we can conclude that accessibility is not an absolute condition for "play," although it does affect the success of "play".

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© 2023 Japan Society of Information and Knowledge
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