Proceedings of Annual Conference, Japan Society of Information and Knowledge
Online ISSN : 2432-9908
ISSN-L : 2432-9908
Proceedings of the 6th Workshop on the Japan Society of Information and Knowledge
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An Orienteering Simulation Game using VRML and Java
*Masao TakakuHidehiro Ishizuka
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Pages 53-59

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Abstract
 We developed an orienteering simulation game system using VRML (Virtual Reality Modeling Language) and Java. The system displays a terrain, a compass and a map. A user of the system may explore a 3-D interactive terrain. When he/she turns around, the terrain's view and the compass synchronously move.
 An orienteering is a cross country navigation sport. An orienteer hastens to a goal via several check points with his/her map and compass as his/her guides. He/she needs training to recognize the relationship between a map and a terrain. Our system will improve his/her skill.
 VRML and Java are adopted for our system because of the followings. VRML may provide interactive 3-D objects and worlds. VRML has also Java application interfaces to realize more interactive worlds. Navigation features are provided by VRML browser, which may be plugged in WWW browser connected to Internet.
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© 1998 Japan Society of Information and Knowledge
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