The Proceedings of Design & Systems Conference
Online ISSN : 2424-3078
2022.32
Session ID : 2508
Conference information

Trial on Game Design Methodology to Induce User to Terminate Game in Adequate Play Time without Spoiling Fun
*Hiroaki TABETamotsu MURAKAMIMasamichi SHIMOSAKA
Author information
CONFERENCE PROCEEDINGS RESTRICTED ACCESS

Details
Abstract

The gaming market continues to expand, and more and more people are playing games. In recent years, however, excessive game playing has become a problem. It can harm work and sleep and cause traffic accidents. The purpose of this study is to propose a methodology for game design that allows players to voluntarily finish playing games early without reducing their enjoyment. In this paper, we focus on "personality," which influences user experience and game playing style. Experiments were conducted using games with varying parameters, and player personalities were obtained through questionnaires. Based on the results, we examine how to maintain enjoyment and reduce game playing time by varying game parameters according to the player's personality.

Content from these authors
© 2022 The Japan Society of Mechanical Engineers
Previous article Next article
feedback
Top