The Proceedings of the International Conference on Motion and Vibration Control
Online ISSN : 2424-2977
6.1
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REAL-TIME RIGID BODY SIMULATION FOR POLYHEDRAL OBJECT BASED ON ACCURATE PENALTY METHOD
Shoichi HasegawaNobuaki FujiiYasuharu KoikeMakoto Sato
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CONFERENCE PROCEEDINGS FREE ACCESS

Pages 609-612

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Abstract
This paper proposes a new method for real-time rigid body simulations based on the penalty method. The penalty method is a useful and simple method for real-time simulation of multiple rigid bodies. However there are two problems. The first one is the choice of the spring constant to calculate the force. Our method estimates the optimal spring constant from the time step and from the mass of the simulated objects. The second problem is the contact analysis for the calculation of the penalty force. Our method estimates the volume and area of the intersecting region.
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© 2002 The Japan Society of Mechanical Engineers
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