Abstract
The embodied virtual communication system provides two remote talkers with the communication environment sharing the embodied interaction through VirtualActors including themselves in the same virtual face-to-face scene. In this paper, we perform the communication experiment using the system under three conditions of free conversation, one-way speech and one-way speech using the scene in which the head motion of listener's Virtual Actor is inconsistently stopped. It is found that the cross-correlation between the talker's voice and listener's head motion in the inconsistent condition decreases at the significance level of 1% in comparison with the normal representation, which demonstrates the importance of talker's head motion in embodied communication. The result also demonstrates that the embodied virtual communication system is effective in the analysis by synthesis of embodied communication.