When analyzing or viewing sports movements on video, users require step-by-step or slow motion. But network video such as YouTube or any streaming does not have such capabilities; these only handle play or pause. This article explains several new methods to achieve such sports specific video playback; step-by-step, trick plays, multi-cameras, efficient thumbnails, and image processing for streaming videos. For trick plays and multi-cameras, the author invents "serialize method" to handle multi videos on server. Also the author invents "non-liner thumbnail method" to access important scene quickly and browse scene accurately for thumbnails. These methods make users to access network videos more flexible and precise like these are the local files.