Journal of Japan Society of Directories
Online ISSN : 2436-5629
Print ISSN : 1882-9252
How Game Companies Can Use Gaming Streams to Gain Advertising Efficacy
JOURNAL OPEN ACCESS

2024 Volume 22 Issue 1 Pages 28-33

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Abstract
Gaming streams serve as an effective advertising medium for game companies, some have pointed out that they infringe on the copyrights of game companies. No prior studies were found targeting gaming companies. The purpose of this study was to identify how to use gaming streams to gain advertising efficacy, and case studies and interview survey were conducted. The use of gaming streams have a significant impact on gaming, and that by allowing game companies to post gaming streams and supporting their activities, they can expect advertising efficacy such as revitalizing the game title community, sharing enjoyment, and promoting empathy.
© 2024 Japan Society of Directories
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