Journal of Japan Society for Fuzzy Theory and Intelligent Informatics
Online ISSN : 1881-7203
Print ISSN : 1347-7986
ISSN-L : 1347-7986
Short Notes
The effect of biofeedback in the game using biological signal
Nagisa MUNEKATANaofumi YOSHIDAShigeru SAKURAZAWAYasuo TSUKAHARAHitoshi MATSUBARA
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JOURNAL FREE ACCESS

2005 Volume 17 Issue 2 Pages 243-249

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Abstract

There are many computer games in the world, but all players of the games take on the computer or the other players on many person games. In view of the strong connectivity between communication and entertainment which has been advocated in the field of entertainment computing, the use of biological signals for computer game is interesting. Here, a new type of game using a biological signal was developed as an entertainment device. Skin conductance change caused by mental sweating was selected as the signal to reflect player's agitation into the game. This type of game has the following characteristics from the viewpoint of communication. First, the player of the game takes on oneself due to viewing the biological signals detected from oneself. In this situation, a kind of self-reference system is constructed. Second, the environments in which the game is played change how to make the game enjoyable. Third, the game system reveals differences of context between the player and the observer. From these characteristics, it is thought that the biological signals are available for the entertainment computing.

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© 2005 Japan Society for Fuzzy Theory and Intelligent Informatics
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