Abstract
Research on high level human-robot interaction systems that aims skill acquisition, concept learning, modification of dialogue strategy and so on requires large-scaled experience database based on social and embodied interaction experiments. However, if we use real robot systems, costs for development of robots and performing many experiments will be too huge. If we choose virtual robot simulator, limitation arises on embodied interaction between virtual robots and real users. We thus propose an enhanced robot simulator that enables multiuser to connect to central simulation world, and enables users to join the virtual world through immersive user interface. In this paper, we propose a framework of RoboCup@Home simulation based on such technology. We also show base technology and feasibility of the RoboCup@Home simulation system.