2018 Volume 30 Issue 6 Pages 796-803
With the rapid progress of computer Shogi and news of attractive professional players, many people are interested in Shogi. Shogi commentators on TV programs and computer software of Shogi game often indicate the position of a game (the information of superiority of a game). The indicated information is almost incomprehensible for Shogi beginners because the information includes predictions of the future situations. We guess that the beginners can understand the position and the progress of a game if the position is evaluated from the present arrangement of Komas. This paper proposes a support method for Shogi beginners in understanding Shogi games by evaluating battlefields and a king’s danger degree by using the present arrangement of Komas. We made an interface for visualization of evaluated items and had experiments with the interface. Experimental results showed that the proposed method can support the Shogi beginners to understand the position of a game. They gave more opinions about understanding of the position of a game.