2020 Volume 32 Issue 5 Pages 903-906
In this paper, we will consider how to configure AI which behaves differently from the original purpose of the game, namely, Out of purpose behavior AI (OAI). In the design of OAI, based on the idea that human setting goal of action on their own sense of values, we systematized “sense of values” to automatically adjust the goal setting according to the game’s play situation and the “attachment” that is the basis for the adjustment. Experimental results showed that OAI changed the play tendency to draw more attached shapes in the out of purpose behavior of drawing shapes on the map of maze games.