Journal of Japan Society for Fuzzy Theory and Intelligent Informatics
Online ISSN : 1881-7203
Print ISSN : 1347-7986
ISSN-L : 1347-7986
Short Notes
Out of Purpose Behavior AI
Koki OKANOJunji NISHINO
Author information
JOURNAL FREE ACCESS

2020 Volume 32 Issue 5 Pages 903-906

Details
Abstract

In this paper, we will consider how to configure AI which behaves differently from the original purpose of the game, namely, Out of purpose behavior AI (OAI). In the design of OAI, based on the idea that human setting goal of action on their own sense of values, we systematized “sense of values” to automatically adjust the goal setting according to the game’s play situation and the “attachment” that is the basis for the adjustment. Experimental results showed that OAI changed the play tendency to draw more attached shapes in the out of purpose behavior of drawing shapes on the map of maze games.

Content from these authors
© 2020 Japan Society for Fuzzy Theory and Intelligent Informatics
Previous article Next article
feedback
Top