PROCEEDINGS OF THE ANNUAL CONFERENCE OF JSSD
45
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A method to design of CG characters
Taeko TakadaTetsuo Takada
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CONFERENCE PROCEEDINGS FREE ACCESS

Pages 84-85

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Abstract
It spends so much Memory Erea to create the figures on the 3D Computer Graphics. Cause the Human body is the most complex and sensitive , we cannot substitute another cube for it. But the process of the simplificating is immportant way to creates many figures on the 3DCG space. Specially, using the Charactors on VRML, we require real time moving figures.
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© 1998 JAPANESE SOCIETY FOR THE SCIENCE OF DESIGN
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