Abstract
In this paper, we present a survey of automatic music generation systems from the viewpoint of creative process framework. According to Shneiderman's framework, a creative process consists of four phases: Collect, Relate, Create, and Donate. Regarding a system, a user, and a system designer as a total system, we investigate which of them achieves each of the four phases and how in existing music generation systems, especially music composition, arrangement, and performance rendering systems. Our investigation shows common and different parts in the four phases among the systems, which implied a direction to future music generation studies.