2000 Volume 66 Issue 644 Pages 1236-1242
Amusement robots and entertainment robots must have actions with fertile emosions. New systematic methods to design their actions are desired. For this reason, the authors analyze the actions of a Bunraku puppet. Bunraku is a classical puppet show in Japan and typical emotional actions are expressed by experts of puppet manipulation. The actions of a Bunraku puppet which is manipulated by the experts are observed and analysed. The emotional factor of the actions are extracted and the authors propose a method to design actions by emphasizing these extracted emotional factors.