Computer & Education
Online ISSN : 2188-6962
Print ISSN : 2186-2168
ISSN-L : 2186-2168
Pedagogical Articles
The Effect of Using AR Tools for Studying Computer Hardware on Student's Motivation in Information Processing Classes: A Study at a Japanese High School for Business and Commercial Education
Tomoyuki Soratani
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2023 Volume 54 Pages 48-53

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Abstract

 In object-oriented programming languages, objects are developed from the main memory (primary storage) of the computer. Thus, without an understanding of the roles of hardware, it is difficult to understand the operations of a program. Yet, because the hardware is situated inside the computer, and thus, cannot be seen, the lack of visual information about the hardware also presents learning difficulties for many students. Therefore, educational resources which present, using augmented reality (AR), an extended visual display of the computer hardware were developed in this study. Said resources are designed specifically for courses on programming

 In consideration of stimulating learning motivation among students, said resources were designed with reference to the ARCS model (i.e., Attention, Relevance, Confidence, Satisfaction). To verify the effects on the learning motivation of said resources, the participants were divided into a group which used said AR educational resources (the experimental group), and a group which used the educational resources of a conventional presentation (the control group). Then, a survey was performed using a motivational-learning questionnaire regarding the four elements of the ARCS model. The survey results showed increased learning motivation in the experimental group for Attention, Confidence, and Satisfaction.

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© 2023 CIEC
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