Journal of Lifelong Wellbeing Sciences
Online ISSN : 2759-1700
Development of Virtual Reality (VR) Contents for Pharmaceutical Communication and Medical Skill Education in Pharmacy Education
Motoyasu MIURASayuri KAWAMOTOYasuharu KASHIWAGURATakashi OHSAWATomonobu UCHINODaiki TSUJIYoichi SUNAGAWAHiroshi SUZUKITakayo SUZUKIHiromi KASUGAHiroshi HASHIMOTOKenichiro TODOROKITatsuya MORIMOTOKunihiko ITOHYoshiyuki KAGAWAShinya UCHIDA
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2024 Volume 2 Pages 11-23

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Abstract
 The importance of utilizing information and communication technology (ICT) in the field of pharmacy education has been increasingly recognized with the rapid advancement of ICT in recent years. This study aimed to develop and introduce the virtual reality (VR) contents for pharmaceutical communication and medical skill education in pharmacy education. VR contents were created for three types of medical communications: at a pharmacy counter, at a hospital bedside, and in a patient’s home. Additionally, VR contents were developed for medical skills training, including auscultation of respiratory sound, peripheral venipuncture, and intramuscular and subcutaneous injections. These VR contents were utilized in training sessions conducted for third- to fifth-year pharmacy students, and their educational effectiveness was assessed through a questionnaire survey. The results indicated that students were able to learn in an immersive environment that closely simulates practical clinical settings, effectively aiding in the acquisition of practical knowledge and techniques. These findings suggest that VR content has been developed into a valuable educational tool in pharmacy education, offering students an engaging and realistic learning experience that enhances their preparation for clinical practice.
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© 2024 University of Shizuoka
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