Abstract
Electro-holography is one of the many three-dimensional display technologies, and has the potential to
replay most physiologically natural images. Hence, it is expected to have widespread applications in
various fields, including augmented reality (AR). Interactivity is essential in such systems, specifically
in AR, because inconsistency between the displayed- and actual-image can cause feelings of unease.
The extensive computational resources required for calculating computer-generated holograms, which is
a digital medium for replaying three-dimensional images, is a major issue for practical electro-holography,
and exacerbates the interactive applications. In this study, I provide a brief overview of the general
issues faced during electro-holographic computation and the current solution for interactive systems, as
well as my recent research.