JOURNAL OF MASS COMMUNICATION STUDIES
Online ISSN : 2432-0838
Print ISSN : 1341-1306
ISSN-L : 1341-1306
Opportunities and Difficulties Presented to the Media and Society by the Pandemic
Media Culture and Games in the Pandemic-free Alternative World:An Insight into Communication-oriented Video Games
Hiroshi Matsui
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JOURNAL FREE ACCESS

2021 Volume 98 Pages 19-32

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Abstract

This paper examines video games in order to discuss roles played by media culture during the COVID-19 pandemic. In 2020, people spent a large amount of their time playing communication-oriented games, such as “Animal Crossing: New Horizons,” or social multiplayer games on smartphones. This trend is an extension of the casual revolution in video games since the 2000s.

Notably, however, communication-oriented games during the pandemic also seem to offer alternative means for casual ordinary communication in the abnormal reality imposed by the pandemic. Their popularity is a sign of new roles played by media culture and games.

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© 2021 Japan Society for Studies in Journalism and Mass Communication
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