Proceedings of the Conference of Transdisciplinary Federation of Science and Technology
12th TRAFST Conference
Session ID : C-3
Conference information

Tactics Knowledge Representation Based on Ball Trajectory Acquired from Broadcast Video of Table Tennis by Deep Learning
*I. HayashiY. FengH. Irie
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Details
Abstract

Recently, we have been developing a system that automatically acquires tactics and strategies of the table tennis match from broadcast video. In this system, the input and output data are constructed by automatically extracting the ball position and the player position from the broadcast video. During the match, an algorithm removes noise and estimates the ball and player position. In this paper, we introduce the motion tracking system. In the motion tracking system, the ball trajectory and player position are automatically extracted from the 30fps broadcast video and converted into two-dimensional coordinates. The ball trajectory is estimated by preprocessing with the white blog extraction process and RGB extraction process, and then the player’s skeleton position is estimated by CenterNet of deep learning (DNN). The position of the ball hidden at the body is estimated using the Kalman filter and the bicubic interpolation method. Finally, we discuss the future image of this system which acquires the table tennis strategy and makes the strategy visible to directors and coaches using the if-then rule by fuzzy ensemble learning.

Content from these authors
© 2021 Transdisciplinary Federation of Science and Technology
Previous article Next article
feedback
Top